King’s Quest I: Quest for the Crown VGA DOS front cover
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    King’s Quest I: Quest for the Crown VGA

    The land of Daventry is dying, decaying and crumbling. Edward has lost the three magic treasures that once protected the land. With no heir, all he can do is wait the inevitable destruction of his land. His last hope is his loyal knight Sir Graham. Sensing his final breath is soon, he sends for his knight, offering him the kingdom if he is able to find the three treasures and return before his death.

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    King’s Quest I: Quest for the Crown VGA by AGD Interactive (formerly Tierra) is an unofficial 2001/2009 direct remake of the 1990 King’s Quest I: Quest for the Crown SCI remake. It includes improved VGA graphics, sound, and full voice over cast. It would later go onto inspire two sequel remakes set in AGDI’s version of the KQ universe, and other aspiring fan developers. Play King’s Quest I: Quest for the Crown VGA online!

    King’s Quest I: Quest for the Crown VGA game description

    King’s Quest I: Quest for the Crown, a revolutionary game designed by Roberta Williams and first released in 1984, epitomizes the classic adventure gaming experience. This game was the first of its kind which allowed the player to interact in an entirely original 2.5D world, and can be credited as the game that started graphic adventure gaming on the PC. Though the original AGI parser-based version is outdated and primitive-looking by today’s gaming standards, in 1984 it was revolutionary. King’s Quest I was not only groundbreaking, but also history in the making. It was followed by seven sequels bearing the King’s Quest title.

    In 2001, the group AGD Interactive (then known as Tierra Entertainment) released an unofficial remake based on Sierra’s 1990 version of King’s Quest I: Quest for the Crown, updating the graphics to use VGA colors, dropping the parser in favor of an interface that mimics that of King’s Quest V and VI, as well as adding full speech for all characters of the game. The latter is especially noteworthy in that even though it is an unofficial, fan-made project, the game’s protagonist Sir Graham is voiced by Josh Mandel,[citation needed] who also spoke the part in Sierra’s official CD-ROM full-speech versions of King’s Quest V and VI. In 2003 they released version 3.0, which added translation pack support, bug fixes, optimized music and speech packs. This version of the game used modified artwork with elements fripped from various adventure games including Quest for Glory V, and Quest for Glory IV, combined with the artwork from KQ1SCI.

    In January 2009, AGD Interactive released version 4.0 of the game, under the fan license from Vivendi Universal. The graphics, animations and voice-acting was redone and improved dramatically, including corrections to a long list of problems compiled from fan feedback. This version also added voice overs for the narration.

    All versions of the game sticks largely to KQ1SCI version, with a few minor changes to the script, and art design. There are a few reinterpretations of the characters such as the Gnome, Dwarf and Troll. Some of these reinterpreted characters later reappeared in later games in AGDI’s reimagined KQ trilogy including King’s Quest II: Romancing the Stones (the Dwarf), and King’s Quest III Redux (the Gnome) but with expanded roles.

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