Eye of the Beholder II: The Legend of Darkmoon
After the adventures of the first game, the heroes head to a local inn to rest and enjoy their new found fame but a note gets slipped to them from Khelben “Blackstaff” Arunsun, Archmage of Waterdeep, who says that he sent a scout to investigate reports of evil brewing in a temple known as Darkmoon but she has not returned. Khelben then transports the heroes to the temple to find Amber and continue the investigation. While battling their way through the temple’s clerics and other inhabitants, the players discover that the high priest, Dran Draggore, is assembling legions of skeletal warriors to attack Waterdeep. The players need to pass an acolytes’ test to gain access to the inner parts of the temple. In the final confrontation Draggore turns out to be a red dragon.
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Eye of the Beholder II: The Legend of Darkmoon is a 1991 computer role-playing game and the sequel to Eye of the Beholder. Play Eye of the Beholder II: The Legend of Darkmoon online!
Eye of the Beholder II: The Legend of Darkmoon game description
The Archmage Khelben summons the Heroes of Waterdeep, slayers of the Beholder Xanathar, for another mission. Strange things are happening in the forests near Waterdeep, centered around the Temple Darkmoon. People have been disappearing and shallow graves containing human remains have been found. Khelben teleports the party to the forests near Darkmoon so they may find out what kind of evil is working in the towers of the temple.
Eye of the Beholder II: The Legend of Darkmoon is, like its predecessor, a first-person dungeon-crawling role-playing game based on the second edition of AD&D rules. It uses the same point-and-click gameplay mechanics and controls as the first game, with only minor changes. The game is set entirely in pseudo-3D maze-like areas; no automapping is available. Combat flows in real time, and characters can move as a single unit to lure enemies or avoid blows.
A starting party consists of four characters, which can be transferred from the earlier game or created from scratch. Six classes (Fighter, Ranger, Paladin, Cleric, Mage, and Thief) are available. Characters can reach higher levels and learn new spells, must face new and tough monsters, and solve multiple puzzles. Compared to the first game, many more illustrated NPC encounters and cutscenes were added.
Much of the game remains within the confines of the temple, where the player is allowed to roam freely between locations once inside. The game itself features the catacombs beneath the Temple Darkmoon, the upper levels of the temple, and its three towers; silver, azure and crimson.
Item Line Word Answer
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Dagger
3 2 THROWN
5 4 WEAPONS
9 2 NOTE
11 4 CERTAIN
13 6 DAMAGE
15 3 DONE
17 5 BONUS
18 2 MAY
Horn
3 2 ALSO
5 6 COUNTERS
18 3 KNOWLEDGE
24 1 GREATER
30 1 ASSUME
33 4 SEVERAL
Holy Symbol
1 3 INDIVIDUALS
3 3 GESTURES
8 3 PUMMEL
25 2 PALADINS
31 4 SKILL
38 4 ADVANCEMENT
Helmet
3 4 CAREFREE
5 5 PRACTICAL
15 2 INHERIT
20 3 WHILE
27 2 COMBINATIONS
29 3 CHARM
Bracers
2 4 OVER
2 7 BOX
4 3 PUT
6 3 PORTRAIT
9 3 BACKPACK
10 1 INSIDE
Key
1 3 LAYING
3 6 REACH
6 2 SWIFTLY
15 5 ALLOWS
27 1 LIMITED
33 6 JACK
Arrow
6 5 UNUSABLE
16 6 GREYED
28 3 THROWN
Book
4 6 SPELLCASTERS
10 5 BUTTON
12 5 CHARACTERS
Necklace
3 3 CAUSES
4 2 UNTIL
5 6 OUTRIGHT
Armour
3 4 CURSOR
7 7 RIGHT
13 2 MAJORITY
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