Wasteland DOS front cover
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    Wasteland

    In 2087, generations after the devastation of a global nuclear war in 1998, a distant remnant force of the United States Army called the Desert Rangers is based in the Southwestern United States. A team of Desert Rangers is assigned to investigate a series of disturbances in nearby areas. Throughout the game, the rangers explore the remaining enclaves of human civilization, including a post-apocalyptic Las Vegas.

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    Wasteland is a science fiction open world role-playing video game developed by Interplay and published by Electronic Arts in 1988. Play Wasteland online!

    Wasteland game description

    Wasteland takes place in the future after the nuclear holocaust of World War III. The player guides band of Desert Rangers from town to town, gradually uncovering a sinister plot that threatens what’s left of mankind.

    Much of the game is played like most other RPGs of its time: the player navigates the party through the top-down world, fights enemies (which appear randomly in hostile areas) in turn-based style on combat screens represented by enemy pictures, acquires information, equipment, and items from NPCs in towns, etc. The player can create a whole party of adventurers and/or recruit some of the characters that populate the game’s world.

    However, Wasteland also introduced an original skill system that has had a significant influence on the genre. The game makes use of the skill system in conjunction with traditional character attributes to achieve goals and get past obstacles. Beside helping the characters to fight more efficiently, main attributes sometimes have an impact on activities used outside of combat. For example, high strength can be applied to break a heavy object, charisma rating might influence the way NPCs interact with the main character, etc.

    The game is set in a futuristic, post-apocalyptic America destroyed by nuclear holocaust generations before.

    The skills work in a similar way: some of them improve the characters’ proficiencies with different types of attacks and weapons, while others are needed to solve and/or by pass certain situations during interaction with the game’s characters and objects. These skills are rather diverse, ranging from physical abilities such as swimming to more complex actions (medic, lock-picking), or even psychological states (confidence). Skill learning and progression depend on the main character’s IQ rating.

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