Amy Rose in Sonic the Hedgehog 2
Amy Rose in Sonic the Hedgehog 2 (aka Amy in Sonic 2) is a character swap hack Sonic the Hedgehog 2 for the Sega Mega Drive, with character Amy Rose as playable character in place of Sonic the Hedgehog. The game’s sprites (modified from Sonic CD) use Amy’s initial design prior to Sonic Adventure.
The game was modified by Sonic Retro member E-122-Psi, with additional programming and coding by other members including MarkeyJester, MainMemory, FraGag, Selbi and Hayate.
Note: It’s been hinted that a future revision of the hack will replace Tails with Cream the Rabbit. This came to fruition with the release of Sonic the Hedgehog 2: Pink Edition.
Amy’s abilities mirror those she utilized in the Sonic Advance series. She is slower than Sonic and can’t use spin attacks (unless forced), however has a number of abilities (mostly using her Piko Piko Hammer) to gain manueverability and access areas Sonic had difficulty reaching.
Amy Rose in Sonic the Hedgehog 2 game description
Amy Rose in Sonic the Hedgehog 2 plays as a 2D side-scrolling platformer. The gameplay centers around Sonic’s ability to run at high speed through levels that include springs, slopes, high falls, and loop-the-loops.
The levels are populated with hazards in the form of robots (named ‘badniks’ in the Western game manuals) that Dr. Robotnik has trapped animals inside; destroying one frees the creature, but is not necessary to complete the game.
The player must also avoid touching rows of sharp spikes, falling into bottomless pits, and being crushed by moving walls or platforms, as well as drowning, which can be circumvented by breathing air bubbles periodically released from vents.
Sonic’s main means of attack is the Spin Attack, in which he curls into a ball and rotates rapidly, damaging enemies and certain obstacles upon collision. This can be performed by jumping in the air or by pressing down on the D-Pad while moving on the ground.
Scattered around each level map are gold rings. Collecting 100 rings rewards the player with an extra life. Rings act as a layer of protection against hazards: if Sonic holds at least one ring when he collides with an enemy or dangerous obstacle, he will survive.
However, all of the rings in his possession will be scattered; they will flicker and disappear in a few seconds if not picked up again. If he is hit without holding any rings, then he loses a life.
Shields and temporary invincibility can also be collected to provide additional layers of protection, but certain hazards, such as drowning, being crushed, falling down a bottomless pit or running out of time, will cause Sonic to lose a life regardless of rings or other protection.
The game is split up into six zones-named Green Hill, Marble, Spring Yard, Labyrinth, Star Light, and Scrap Brain-each with its own visual style and enemies.
Each zone is split into three acts. The player must navigate through each zone to progress. At the end of each zone’s third act, the player confronts Dr. Robotnik, who pilots a vehicle, in a boss fight.
After completing the sixth zone, the player continues directly to the ‘Final Zone’ for the last encounter with Robotnik. The player is given three lives-although powerups and rings give more-which are lost when Sonic collides with hazardous enemies or objects while having no rings, falls off-screen, or exceeds an act’s ten-minute time limit. Lampposts that act as checkpoints allow Sonic to return to the most recently activated post when he loses a life.
If Sonic loses a life as a result of time running out but has another life, the time will reset to 0:00 when he returns to the checkpoint. If all lives are lost at any point in the game, the ‘Game Over’ screen will appear, at which point the player can return to the beginning of the act with three lives if the player has any continues.
When Sonic reaches the end of Act 1 or Act 2 of a zone while holding at least 50 rings, a large ring appears through which he can jump to enter a ‘Special Stage.’ In the Special Stages, Sonic is continually curled up in his Spin Attack animation, and bounces off the bumpers and walls of a 360 rotating maze.
In these levels, the player earns a continue with each 50 rings found, but the main goal is to obtain the Chaos Emerald at the end of the maze without colliding with any of the ‘goal blocks’ that instantly end the level.
If the player collects all the Chaos Emeralds and completes the game, the most optimal ending sequence is shown. However, if not every Chaos Emerald is collected, a screen shows Robotnik taunting the player.
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